It’s an incredibly minor gripe but it’s noticeably annoying being unable to shoot at flying enemies without running directly beneath them and opening yourself up to their bomb-attacks. One arcade tradition that’s perhaps less welcome is that MIghty Goose can only aim up, down, left and right, with the diagonals off limits. All of the key elements of the genre are there – weapon pick-ups that offer you a temporary upgrade in firepower, selectable secondary items like grenades/shields, and limited health that requires you to stay to your toes lest your goose be cooked! And in a clear homage to Metal Slug – one of the grandaddies of arcade shoot ‘em ups – there’s a collection of crazy vehicles dotted throughout the levels that add a change of pace to the action and really help to mix up the play style as well. Mighty Goose sees you blast your way through hordes of enemies in a traditional run-and-gun shooter, dodging a bombardment of enemy fire on your way to a showdown with a larger than life boss that takes a lot of bullets to bring down. Aided by his friend Chonk, a rabbit who acts as an eye-in-the-sky, and a collection of unlockable companions, Mighty Goose has to fight off an army of slimy Buggo and the nefarious forces of the VOID King who threaten the good people of the universe. Our protagonist is the titular Mighty Goose, a chunky little bird sporting a Samus Aran-style arm cannon and adorable flight goggles, who spends his life fighting evildoers as an intergalactic bounty hunter. – While it’s a perfect length for an arcade shooter, you’ll be left wanting more – Can only shoot in four directions as Mighty Goose, putting you in the line of fire – Enemy gunfire can be tricky to see amongst the mayhem + Masterful example of classic, madcap-arcade action And with my bias towards games from ‘back in my day’, I was ecstatic to see that Blastmode, MP2 Games and Playism were reviving the arcade shooter, in the guise of their plump, spacefaring hero, Mighty Goose! Armed with a twitchy trigger finger and a pocketful of change (in case I need to insert coin), I fired up my Nintendo Switch and blasted off to honk the hell out of all the baddies in the galaxy! At A Glance Visuals It was a time before day one DLC and loot boxes a time when new games were universally celebrated and players were more interested in gameplay than what FPS the developer had managed to achieve. I grew up in the early 90s, in what I like to believe was the Golden Age of Videogaming.
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