![]() It sounds strange, but makes complete sense once you play. This allows you to view enemies on the far side of the level & plan your moves well in advance. You move on a 2D axis (up/down, left/right) but the level itself is cylindrical. Resogun is a 2.5D arcade style shoot-em-up. In a cool little move, her voice comes out of the Dualshock 4 rather than the speakers (although you can change this in options). She will tell you when there are keepers present, when you have collected power ups & keep tabs on your combo multiplier. She tells you to save the humans in each level & keeps the player informed during the game. There is no voice acting to speak of, but there is a robot-lady voice present in Resogun. They are brilliant & sound like remixed versions of the Street Fighter 4 & Terminator themes respectively. Special kudos must be paid to the tracks on levels 2 & 4. Great beats underline the explosive action & add to the overall experience. It’s not to my personal taste (needs more guitar!), but it is suited perfectly to the on screen action. It’s glorious!Īlso worthy of note is the excellent dance soundtrack. Phew, even talking about it is intense! The levels are also destroyed as you progress through the game & just wait until you see the Armageddon after defeating each boss. Enemies surround you from every angle, there are bullets all over the screen, explosions showering the screen in neon. This game is truly an attack on the senses. When you start shooting, Voxels explode EVERYWHERE in a beautiful fireworks display. This game is fucking gorgeous! Everything is created from small coloured cubes called Voxels, & there are millions in each level. The presence of any narrative would undermine the core gameplay mechanic of building up high scores. This is an arcade style game that’s about getting the highest score, not the highs & lows of surviving an apocalyptic onslaught. Your goal is to destroy the alien/AI enemies (it’s never made clear which) whilst saving the last of humanity. So basically there is no story… & that’s fine. I'm going to play some co-op with a friend this week now.This should be quick! You play as a spaceship flying around what’s left of the earth. I feel like I didn't give it enough credit this generation, but tonight was sort of an eye opener for me. The presentation, the look, the responsiveness, the audio cues- it's all there in concert for the soul purpose of making it a good game to play first and foremost. Resogun isn't a "big" game, and it wasn't a technical breakthrough in any conventional matter (although I do love the speaker usage on the DS4), but damn is it a good game. I would put Resogun up there next to Soul Caliber and Halo: CE when considering the lens of launch games. I can easily imagine someone in ten years picking up Resogun and adoring it like a Tetris. It's one of the best launch games I can think of. ![]() I'm not saying it's the best game out of the bunch that come to mind, I'm just saying that now, as the generation's end draws near, I can safely look back at Resogun as one of those games, if that makes any sense. Oh, certainly, I love Mario 64 like it was my own child, but I'm saying Resogun is one of the strongest launch games I can think of. It's a top 10 of the generation for me, the more I think about it. but Resogun still feels remarkably fresh. Maybe it's the performance of the game, or the soundtrack, or the rarity of score-driven twin stick arcade titles put squarely into my purview as a result of Housemarque's stellar reputation + the extra attention a game gets when it's a launch title. It always looked great, and the co-op support added post-launch was a blast when working on the road for a reality TV crew (we would live out of a hotel for two months on a given show, and most of the time a few of us would bring a PS4 for Fifa, Resogun, and The Last of Us MP). It's so rare for me to look back at the end of a generation and say "You know what, let's crack open a launch game- where's my copy of Sonic Adventure or Pilot Wings," but Housemarque put the work in on this one. ![]() Commando Mode (Resogun Defenders Update in 2015) Resogun, seven years on, still plays phenomenally well, and the support over the course of the last generation is ridiculous. Funny enough, I ended up dumping three hours into it. Revisiting it tonight, I thought I would put in 10-30 minutes, then start playing some Wreckfest or Crash 4. With a generation of perspective behind me, I felt like seeing how the years had treated it. Tonight I decided to fire up 2013's PS4 launch gem Resogun, a game I platinum'd back in 2014 and haven't played much since.
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